Part 23: Boy Meets...The Leeble Protection Agency!?
Update 23 - Boy Meets...The Leeble Protection Agency!?
Continuing on with our exploration, there is one more major secret left for us to see and we need to head to the Riverland to find it.

We need to go back to Christina's cave to get to the secret. As we just learned, there was a secret inside the well in the town square. So what about this one?


Sure enough, another cavern exists in this well too. The chest only has 10G, and the Saito don't say anything. So I guess this was a bust?


We find more of the Saitos, will any talk to us?

They're still scared of us.

Though if we investigate their holes, one of them is willing to at least speak back.

And it's telling us to go away. Jeez, guys, this isn't helping my self-esteem!

If we head south, it reveals two more Saitos on an unreachable cliff, and a ladder. Well, we've got our exit. May as well leave this dump of a secret.




Laura's Minaret

...What? An entire new area? Just residing in a well?

Well we're off to a great start. Who locks their house anyway? What are you afraid some kid is gonna take all your things? Please... his mom's cool with it, you should be too.



...Oh. My. God.



Laura, this is cheating. You CANNOT give yourself the cutest sprite AND the cutest portrait in the game. How is anyone else supposed to compete with that!?
So yeah, this village is basically the devs corner. You can talk to them all, though only Laura got a unique sprite/portrait. Which is a bit sad, because this really is the cutest damn thing. She's got a bit more dialogue to tell us though.


Do not hit the onions! If you bruise them, they just make everyone else cry. Sadly, that's it for Laura. Not enough dialogue for me to enjoy the portrait, I'm writing a negative review on steam now



This is Matt Holmberg, the Environment Artist. He also did work on the Sprites and animations, but as the guy in charge of environment art he definitely deserves some applause. The environments have been amazing in this game, and some background tilesets have been fantastic.


It's true, days are much better when you sleep at night


I assume this is an inside joke as I can't find someone named Lannie in the credits. While you may think that's it for this hut, the purple thing on the floor can actually be talked to!



At first, I couldn't find anyone named Naska who worked on the game. But I believe this is supposed to be Emmy Toyonaga, who is the lead artist for the game and did all of the portraits you see.

Prof. Yoshi is a game tester, and as such deserves our respect for making this game really bug free!










I have no clue who sixty is, but thank you for the story that actually did happen and no really mom it was so hard.

>How are you?


>Is this your bird?


Heck yeah we will!

You adopted


We got another new pet! So far, we have a frog, a cat, and a bird... Uhh, hopefully the bird and cat get along. As well, we got the bird from SuperRoo, another game tester.
Let's head into this hut.

Oh...that's a lot of people to talk to. This is the Leeble Protection Agency, though I'm unsure if these guys are also testers or whatnot. I don't see them listed, but it could just be aliases. Either way, lots of dialogue coming your way!




















This guy has the best name of them all, and it should be written somewhere public for all the world to see.




This is pretty expensive, but it's a painting of the Monsieur, how could we pass that up!?
You received the


That's a bit ominious Kreyg. You change when you're not jamming with the rest of NO HOLDS BARD!!!
The bartender can't be chatted with, so it's time to head out.


Both the well and the hut are closed off to us, so there's nowhere to go but up.

And we're back here! You may remember a shady leeble blocking us off from going past here before. We can go back at any time now to the Leeble Protection Agency, but there's no point after you get the painting. There's no more new dialogue with anybody, though the music is pretty good. Overall, I always like dev rooms, they're cute little things older games used to do. And with indie games, it can be more personal since it's usually a small team. You do have to be careful because it could be seen as arrogant, but this team has more than earned a dev room

That's it for exploration! We've checked behind every nook, cranny, and well! There are still some people to talk to before we can progress to the next story segment. For our first wrapup content, let's do the best stuff first.

You give the


Tiny Planets













As always, these sue scenes are an absolute treat. Thankfully, we get one more before it's all over.
You give the













And... that's it for Sue. Or so I thought, it turns out you can examine her marble jar for more fun!


>The Green swirly one.





>The Purple shiny one.



>The Shimmery blue one.




And that's really it for Sue. We'll learn more about her story soon, but that's it for the marbles. These were some of my favorite parts of the game and, even while replaying it, I still sit there and read the dialogue with a big goofy smile on my face.
Now for some other good stuff. I went and bought everything from the Towel Cape Heroes. As well as... the Store.

Here's what the store sells. You don't get more dialogue sadly, as cool as that would have been. But the items themselves are neat. So, let's go empty our inventory into the lounge!!

Here's the lounge before we empty our massive stockpile of goods...

And here's the


By the way, remember those stickers? Some go up in Sue's room


And the airplane set? That was for Tony's room. It's all too adorable and I love it!
We've got just one last thing to do, and that's talk to people. This part introduces something...interesting. But first, let's talk to people about Kisaburo starting, in no particular order, with Panky.



Starting off high here!
Danielle, has something to say about her plushies!




You received the

It's adollable.
She doesn't talk about Kisaburo, so that's it for her. That doll already went up in the patient's lounge thanks to a TIME PARADOX, also known as me splicing footage from different recording sessions.
Sadly, there's only one other person that does talk about Kisaburo- which is Jacky!




...So yeah, Kisaburo is dead. When we've been completing these story segments, there's been time skips in between. Of how long? The game doesn't say. But at the least, we are skipping around a bit, which is important to keep in mind. While it sucks Kisaburo is dead, he was older and did get to have a nice moment with Kazuko before he passed.

Sure enough, if we check his room, there's no one there.

With the billboard changing to even confirm it. May he rest in peace.
Let's finish things off by talking to Mom. How you doing Mom?


Hell, same.










These two are too damn adorable.

Mom, how old are you exactly?


Well that's it for today, tune in next time for the final story segment. So ends things for Kisaburo, nothing left but the memories he left behind...
